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Songerein Mods

August 2021

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June 27th, 2021

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{ applications }

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OPEN INDEFINITELY


If you are interested in visiting the game in a "fourth wall" scenario, no comment necessary.

If you would like to be considered registered in the game (taken list will not be updated), please comment to this page with the following form:



OLD ENTRY, preserved:

BEFORE YOU APPThere are a few things to note before submitting your application:

  • Applications open midnight, US Central Time.
  • We open apps bi-monthly on every odd month (ie, September, November, January, etc.). This could change, but keep this in mind when debating whether to app or not!
  • The application period is 3 days. We will process all apps at the end of the cycle. If we ever reach the cap, we will close the app period early.
  • All applications should be posted in the character journal applying to the game and linked to when submitting to this entry.
  • There is a 70 total player cap with a 15 new player app cap. Applications are limited to only those who have made Reservations and are submitting app challenges. We will not accept any other apps outside of these.
  • There is a 10 characters per cast cap. If we receive more than we have open, we will accept the ones that best fit and came first. Players are limited to one character in a specific cast.
  • Players have a limit of playing 3 characters at a time, and there is an app limit of 2 characters per player with 1 character per canon.
  • For CRAU characters, they are limited to carry over specific history of one game. If you wish to CRAU a character that's been through several game iterations, only the most recent one will be dominant. All other previous experiences will still be considered as part of their development, but specifics especially regarding a game's setting or people will be vague.
  • Please read up on the Game Info and the Rules stipulated on there.
  • Make sure to check the Character Roster and the Reservations to ensure the character you wish to apply for is not already listed. A reservation is required to apply. Note: we do allow application challenges, so while a reservation is a guaranteed slot and will have priority in a close contest, it is not a guaranteed acceptance into the game.
  • Participate in the current Test Drive as it is required for a sample. Be sure to use the same journal you are applying with to ensure everything matches. Toplevels aren't required so you may use other threads you respond to, but they should ideally be around AC length (5 comments). Multiple threads are allowed.
  • Those who receive Revisions will have five days to submit the requested revisions before we consider it as a revocation of the application.



THE FORMIf you've read everything and agree to the terms, fill out the following form and comment to this entry with the application link and post one comment per character.

Player: Name
Age:
Contact: Primary means of contact
Current Characters: For current players only

Character: Character you plan on bringing in
Canon: Canon and canon point. If an original character, simply note it as such. If a CRAU, note it here as well.
Age: (of the character)


Background Information: Just some basic background information about the character and what they've been through in their canon. We don't need a full biography, just a few paragraphs or even a bullet list highlighting key points will do. Wiki links are also acceptable. If this is a CRAU you will need to provide some brief information on what developments will be carrying over. We don't need a full history, just enough for us to get a feel of what kind of experiences they would have gone through that would affect changes in the character outside of their canon.

Personality: The core of all applications, but we don't need a psychoanalysis of the character. You can just leave those in the character journals. An outline highlighting important aspects of their personality, major points of development, and any particular outer influences like other character relationships or events will be enough. For those who do like to make lengthy write ups head mod is guilty it's okay, there's a limit of 1200 words.

Abilities & Inventory: Describe or list whatever canon abilities and items that will be brought with the character, and be sure to mention any nerfs that will need to be made or else we'll make the decision while processing the application. Linking to wikis is fine, just be sure to point out any particular abilities that need to be nerfed. You can mention what kind of abilities and skills you're thinking of your character developing via dreamotion, but it's not required. Reminder that the only the items that will be brought along with the character will be anything that is their personal belonging and is either on their person or near them at the time they enter Songerein.

Suitability & Plans: Why do you want to play this particular character in Songerein? Even if it's just a character you really want to play, it's still good to have an idea of what you'd like to do with them to make engagement easier. Some things to think about are what might be some goals you have for the character or if there is something about them you want to explore, such as exploring new CR or letting them explore opportunities they didn't have in canon.

Most important to consider is how will the character fit in? Not every character will adapt well to the game's environment, so consider carefully. You may also want to consider how much reliance your character needs with castmates or other kinds of characters. The more independent and flexible both you and the character are, the easier it will be in generating CR and participating in the various shenanigans that will occur. You should also consider that while we have events, we expect players to be able to create their own fun with each other and without heavy mod influence.

Test Drive Sample: Link to TDM thread(s).

Questions: Any questions you might have.

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{ bestiary }

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Welcome to Songerein's Bestiary where we dump and try to categorize all the creatures that have been introduced through the game, either through events, the Dream Board, or Player Submissions.

We have a total of 64 creatures in here, and it's bound to grow.

Each section covers what creatures are most likely to be found, but do note that some cross over into other areas of the world. In such cases, we only list it where it's predominately found and note in the entry where else they appear. This is of course not an exhaustive list and players are welcome to create creatures that fit the setting at their leisure. They don't even need to be submitted; if your characters run across a monster and fight it, you do not need to submit it unless you'd like to have it included so others might find use for it.

Any creature is allowed so long as it fits the setting of the game! So most any fae or fantasy creature, or variants of such creatures.

If you wish to submit a creature, comment to the Submissions thread. You can even submit a quest for us to use to introduce it into the game.

You can also look through the World Directory to learn more about the location areas and other creatures that may not be featured here.

thank god for spreadsheets and autoscripts—
Tapirs
Found in: Reverein

Also known as "dream eaters," these little fairy creatures dwell mostly around the town. They are mostly friendly and will particularly enjoy the dreamwalkers as they will surely have some delectable dreams to eat. However, their favorites are nightmares. Should one have a particularly bad one, a tapir will likely appear to take a bite, which in turn may help ease the dreamer.
Fairy Cattle
Found in: Farmlands

These cute cows are quite docile and would be useful for any budding farm. Their coats are lined with one of various types of flowers, fruits, or vegetables, and their milk may also have a hint of flavor depending on what's growing on them. So it's possible to have a fairy cow with some strawberries on its back and produce strawberry milk. (samples: 1; 2;)
Spice Noodles
Found in: Reverein

Special little dragons that can produce various herbs and spices on their bodies. They are quite friendly and are attracted to food. Should they smell something particularly bland, they will appear to add some of their special spices to boost the flavor. It's best to stay on their good side, however, as bad treatment will result in the dragons dumping hot spice and pepper into meals in revenge. (credit)
Cotton Candy Sheep
Found in: Farmlands

These fluffy sheep can be found just outside the farmlands. The wool is not only delicious, but could actually be used in clothing if processed correctly. They are fast and flighty creatures, capable of hopping several tens of feet into the air and float away. The best way to lure them is to create hard candy wind chimes as they are not only attracted to the sound, but also the taste. The sweeter and crunchier, the better.
Bats
Found in: Reverein

Barok's particular flavor of Extra has attracted bats to the gloomy underside of his treehouse, and therefore the neighborhood in general. What kind of bats? Any and all of them, one hopes, but especially weird magic ones.
Flower Goats
Found in: Farmlands

Grazers of the land, alternative sources of plant-based meat, and likely milk with some floral hints depending on their flower type! Probably a way for flowers to grow as well as they move around, they're gonna be great pollinators.
Smoke Bats
Found in: Reverein

Strange bats that appeared within Reverein during the Verens dreamshift and refused to leave. Capable of transforming into a cloud of dark mist when danger presents itself. Inhaling any may lead to a sudden deep sleepiness and minor memory loss, so try not to startle them. (credit)
Botanicats
Found in: Reverein, Gardens, Forests

Plant cats that come in a large variety of shapes, sizes, and colors that come in quite a few other types of leafy plant. The kinds and colors will more than likely grow in their varieties as the botanicats venture out and explore, no doubt making their presence known in town. They are very cat-like in behavior and attitude. They enjoy playing around and in water, even a nice spritzing can perk them up at times. (credit)
Anemo Crystalfly
Found in: At Day's End Bar and Winery

A small fragile looking butterfly that looks to be made out of anemo (wind) energy. Its body is a small crystal shape much like a fluttering jewel. Thier wings are delicate and vanish if they are touched leaving the crystalfly unable to fly again until they naturally form again. Their cores seem to hold a slight tingle of magic if held. They tend to flock and play around the At Day's End bar and winery.
Jack Bros
Found in: Reverein, Farmlands, Wildlands

Jack Bros. With the season of spooks right around the corner and winter not far beyond, it's the perfect time of year for these... cute but also weirdly pervasive creatures to show up in Reverein! They're not particularly strong or threatening, but they do have a little magic at their disposal- Jack Frost, as you can imagine, wielding Ice, and Pyro Jack fire. Some rarer varieties like Black Frost, King Frost, or the dreaded Jack Ripper might display a greater degree of power and outright malevolence- but for the most part the weaker varieties are tricksters, whether it's Pyro Jack leading travelers astray on foggy nights, or Jack Frost playing mostly-innocent pranks. Mostly. They also make for very desirable plush toys.
Yetox
Found in: Reverein, Forests

Ox-like creatures that prefer the higher altitudes of snowy mountains and feed on frozen plantlife under the snow they dig out, or the bark of trees they rip off with their hoof-like digits. Strong and sturdy creatures, they are very peaceful unless a threat is felt. Their long fur is prized in making warm blankets and clothing, and trust has to be gained before any allow this fur to be shorn; this usually occurs in warmer months, or if they have wandered down to the bases of mountains and surrounding plains. (credit)
Cat-bee
Found in: Gardens, Forests

While harmless, they are very much attracted to sweet things and have no issues getting into your personal space if you have something they’re interested in. They’re also quite loud, buzzing and purring and occasionally mewing at people to get their attention. And, like bees and cats alike, they have no issues using claws and/or stingers to attack if they’re irritated.
Mandragora
Found in: Outskirts, Plains

Just outside of town, in a designated, marked field, are special singing plants whose leaves are considered quite valuable for their medicinal properties. They’re easy to find; all someone has to do is follow the pleasant tone of its voice to a stalk of leafy greens ripe for the plucking. However, care must be taken or it will scream bloody murder and attack.
Flower Fairies
Found in: Town, Gardens, Forests

Floral fairies can be found around anywhere with flowers, tending to them to make sure they look their absolute best for the festival. They’re a friendly sort, especially to those who help them tend to and/or plant more flowers throughout town. There’s no such thing as too many flowers!
Flower Blossom Owls
Found in: Treehouses, Gardens, Outskirts, Forests

Floral owls that tend to nest in or near wherever a lot of flowers are. They are fairly quiet, but can be a destructive to gardens as they eat on fruits and flowers. Having a designated feeder will help keep them away. Sending a wild nest to the forest is also suggested. credit)
Garnish Noodles
Found in: Forest

While in the forest 76 discovered the 'cousins' of the Spicy Noodles - A relative of the Spicy Noodle, Garnish Noodles are drawn to beverages and places that serve them; tea shop, coffee shop, cafe, bar, juice bar- you name it and a Garnish Noodle may not be too far away. They enjoy enhancing drinks to give a little something more to their tastes, and some specialize in certain types of drinks over others. Very friendly, but if anger or offence is managed they will turn a drink into the nastiest concoction ever tasted. (credit)
Redcaps
Found in: Outer Range, near the Wastelands

Small goblin-like creatures, that live close to the cliffs bordering the Wasteland and very vicious. After all, their caps are dyed red from the blood of those they kill. Only strong fighters should set out to retrieve the stolen items and should be aware of the magic and traps they wield. Their numbers have diminished significantly after past raids, but they are still around and could strike again.
Singing Fish
Found in: Lake, River, Reverein

A type of fish that live in the lake but will sometimes swim up the river and through town. They will almost always be singing some kind of song, and their knowledge of music knows no bounds, songs ranging from all kinds of genres and worlds. Where they learn them no one knows...
Dream Honeybees
Found in: Forests

Steve Rogers and Soldier: 76 (PCs) discovered these bright blue and super fluffy honeybees. They are a friendly bunch, even if most of their time is spent in deeper wooded areas. They collect nectar and pollen from various native flowers and trees, all to bring back to their hives to make Dream Honey. The honey’s color varies but it looks similar to a starry galaxy. Anything made with this honey takes on a similar quality about it, making dream honey a popular ingredient for looks and for the tastes it can bring as well. Expect quests or something with them in the future.
Wild Wilows
Found in: Dark Woods

Discovered during the expedition, these Wild Willows pretend to look like willow trees to trap unwary prey and are capable of rising up from the ground to chase those that manage to escape. Can be found deep in the dark woods.
Big Chickens
Found in: Forests

They are big and can be found in the forests. Relatively easy to bring back to the farms, just beware of the rooster. (credit)
Chocobos
Found in: Forests, Plains, Farmlands

Everyone should know what these are— They're large, flightless birds (think like an Ostrich) with massive beaks which are great for digging and talons that carry them fast and far. They can be tamed to be ridden but will need gyshal greens to do so. They also come in different colors which will determine what special abilities they have.
Tartary
Found in: Forests, Plains, Farmlands

Visually indistinguishable from an ordinary cotton plant until it flowers, the Tartary produces not cotton, but small, round sheep with especially fluffy and plush wool. After falling from the plant, they behave just as any other sheep and will continue to grow until they reach the size of a volleyball, at which point they stop growing, and will drop seeds to propagate the next generation of Tartary plants.
Tea Mouse
Found in: Forests, Plains, Reverein

Discovered by Ryunosuke and Zidane, Tea Mice are small mouse-like creatures. Rather than fur, they seem to grow tea leaves. The flavor of those tea leaves is dependent on the creature's mood. If they’re sleepy, you may get chamomile tea. If it’s excited, you may get something with a bright citrus flavor. More complex feelings may produce something new and wild that confounds the taste buds. The creature also has sugar claws and can produce an extra sweet drop of honey from it's tail. (credit)
Flower Horses
Found in: Forests, Farmlands, Plains

Continuing the flower animal trend, a small herd of horses with flowers growing from their manes, tails, and fetlocks have been discovered and a few ranchers have taken some in. They are quite docile and as long as they are well groomed and taken care of, they are willing to work with anyone who wishes to ride them. They are fairly intelligent and seem to understand any language spoken to them.
Dahnan Owls
Found in: Forests

Owls that are typically native to the realm of Dahna. They're round, soft and can fly. These owls appear in legends of the past and are also a symbol of history.
Giant Butterflies
Found in: Forests, Swamps, Plains, Reverein

The giant butterflies that appeared during the festival can be found in the Wildlands and sometimes in fields or even the treehouses. They love flowers, so anything that has a large enough flower they can feast from will attract their attention. They are friendly and will allow anyone to ride on their backs.
Capybara
Found in: Forests, Lake

Big (2 feet tall) light brown furred rodents with barrel bodies, sharp teeth, webbed feet, and short heads. These rodents primarily live in savannas, dense forests, and nearby bodies of water. Semiaquatic in nature as they are very good swimmers and can hold their breath for 5 minutes max. They eat grass, reeds, aquatic plants, fruits, and tree bark, though they are very selective with what they eat (preferring leaves of one species over another for example). Capybaras are also very social creatures and they could live in groups that go as many as 100 or as small as 10 to 20. Normally live for 8-10 years if not eaten by predators.
Bunnanas
Found in: Forests, Jungle

Tifa and Ori discovered bunnanas while out looking for real bananas in the Wildlands. They live (and maybe grow?) in the banana peels up in the trees among actual bananas. They look and feel like real bananas, but who knows if they actually taste like them... PLEASE DO NOT EAT THE BUNNANAS. (credit)
Goldfish Lanterns
Found in: Lake, River, Ponds

Living metal and glass, Goldfish Lanterns swim through the air with warm, colorful lights emanating from them. Some have bells attached, giving a tinkling sign that they're close. Sizes may vary from as small as a normal goldfish to the body being the size of a sports ball, and they're generally of a friendly temperament... unless they're hungry. In which case, it may be best not to ask how they're spraying you with water.
Choya
Found in: Jungle

The Choya are large cacti-shaped plant creatures that can walk. They photosynthesise and make weird rattling noises by means of communication. They have basic intelligence and are capable of specializing in certain roles in their community, including cooking. They're a peaceful sort who usually go about their own business lazing in the sunlight, but there are certain troublemakers who are eventually kicked out of the community. If attacked, they will defend themselves with their spines or melee attacks. They will explode upon death, but why would you hurt a choya?
Axolturtle
Found in: Beach

Susato and Kazuma discovered a new turtle-like friend while swimming around at the beach after dark. He was caught among some rocks. He has a spiky, rock-hard shell with a fishy tail, and seems to enjoy bathing in the moonlight (and also nesting in long, human hair). He also enjoys eating glowing sea flowers as a snack. He appears to thrive in both salt- or freshwater, because he has accompanied them home and now hangs out in the Wild Harvest garden. (credit)
Starry Clouded Leopard
Found in: Forests, Cliffs

A type of small-sized wild cat, name due to the flowers that grow on it amongst fur and resemblance to another small-sized wild cat. They are curious creatures, and likely to make some denser areas of the Wildlands their home. Spend most of their time up in trees and very little on the ground, clever little hunters.
Glowing Chordarta
Found in: Ocean

A rather strange large salt-water fish that has bioluminescent qualities, equipped with long and sharp barbs that carries poison along its main fins; also at its tail, hidden in the ruffles of those fins. Edible when de-barbed and cooked, tastes sweet and even buttery. The poison carried in the large barbs causes a loss of feeling in the punctured area and eventually the entire limb if left untreated. Can cause lethal sluggishness if out in the water; fish carefully.
Sharktopus
Found in: Ocean, near the beach

Exploring close to the boundary of the safe zone at the beach may have you encountering the sharktopus. It won't venture too close to shore, but people who wander too far out should beware.
Seelies
Found in: Forests, Swamps

Specifically from Genshin Impact. They're little wisp-like beings that have designated statues that they rest at. Anyone who follows a Seelie back to a statue will be rewarded with treasure, big or small. Legend says that they were once beautiful beings that would guide mankind with their wisdom, but a disaster caused them to essentially lose their identities and turn into the Seelie in present day.
Mimics
Found in: Everywhere

Mimics are creatures that disguise themselves as objects to draw beings closer to them so that they can lunge at them and try to eat them. They take on the shape of a mundane object and, when sitting still, are completely indistinguishable from regular objects. Then, when something comes close enough to interact with them, they make their true presence known and strike. Their tongues are also quite sticky, so if you're licked by a mimic it could be a little difficult to break free.

The most common mimics are treasure chest mimics, but a mimic could theoretically be anything. Is that a harmless book? Nope, mimic. An innocent barrel or chair? Nope, mimics. A door leading into a building? You guessed it, mimic. A new set of mugs for the inn? Or a family of mimics? Surely something as innocent as an outhouse would be untouched, right?? Well...

Shadowlings
Found in: Dark Places, Reverein

These are small, nondescript shadow-like creatures which crawl and ooze along the ground. Entirely harmless, they seemingly formed from Emet-Selch's emotions (or so we were originally led to believe). They prefer to remain in quiet, dark places away from sunlight such as under furniture and shrubbery. Originally little more than "puppets", they seem to have taken on a life of their own, capable of simple vocalizations and understanding basic speech. At the time of this writing, there are only two existing specimens - dubbed "Gemini" and "Ophiuchus". However, following a certain incident, a well-meaning young man has perhaps sought to conjure more of the creatures as an apology for injuring one of the first. Although their domain is currently limited to the residence of the three Ancients, who knows how soon one of the creatures may escape into the wider dream world… (Links here and here.)
Hell Chickens
Found in: Cliffs

Based on Abyssal Chickens from D&D lore. These creatures are small and crescent-shaped that stand about a foot tall, with two chicken legs protruding on either side of it. While the legs face forwards, the claws are reversed with a sharp talon on each end that can easily cut skin open. Its skin is leathery and looks to be made of pinkish muscle tissue, littered with a variety of pock-marks throughout. It has wings that are folded above its head, the interior of which is red and sinewy. Though it has wings, it is not made for prolonged flight. The hell chicken's head protrudes forward and has no visible eyes or nose, but its mouth is lined with jagged teeth and houses its long tongue. Both its wings and throat are slightly transparent. Its skills are being a menace and a pest, and its purpose is for nightmare fuel. If you dare hunt them down, they can actually be used for food and taste like fatty chicken. They can be found along the cliffs and the trees of the surrounding area.
Chinchompas
Found in: Cliffs, Plains, everywhere

A type of rodent-like creature which can be found in various habitats. Red in desert or sandy places, blue in cold places, green in grassy areas, etc. Rarely there will be a golden or crystal chinchompa. They eat almost anything and are very cuddly creatures that can be kept as pets. However, there is a small but non-zero chance that a chinchompa may carry a genetic trait that makes it explode into a shower of crystalline glitter once a dreamwalker tries to touch it.
Dreammets
Found in: Dreamotion Plant, Reverein

Creatures that are now flitting around the Dreamotion Plant and Reverein to keep everything that uses dreamotion power in a working state! They're very curious about the new dreamers now inhabiting the old town and may follow them around to observe them for a bit before flying off. Their wings are extra sparkly around strong, positive dreamotion, but other than looking pretty, it doesn't do anything else (for now.) Some may actually stay with the new dreamers if they're allowed to! These are powered by dreamotion, as everything here, and as long as it's around, they'll be working. Nightmare energy hasn't been observed near them, so who knows what may happen when the dreammets are exposed to it... Don't break them!
Crystalflytes
Found in: Elecrystal Caves

Found a little deeper in the elecrystal caves will the crystalflytes appear: similar to fireflies, the lighted part of them look more crystalline, much like the walls of the elecrystal cave. Trapping them gives you light, and they don't seem to die off like normal fireflies. Trapping enough into something for a light source will interact with any Dreamotion you set off, showing a piece of a dream of yours for a brief moment. The more Dreamotion, the longer the scene. However, once about an hour has elapsed, the crystalflytes disappear and seem to reappear in the cave itself.
Para-frogs
Found in: Swamp, Outer Range

Touching (or licking if you're weird like that) will cause you to be temporarily paralyzed for a minute or two. Repeated use will just cause you to continually be paralyzed. Found out in the outer wilds on the elecrystal/dreamotion plant excursion. ...they're just Monster Hunter paratoads, but look how majestic they look. Please don't touch them. You can probably get rid of an infestation by no direct contact or scaring them off by loud noises.
Trionyx Babies
Found in: Swamp, Outer Range

Or Evil Turtle babies. Light brown in color and around the size of a human hand. Their main motivation is to bite and cause mayhem, and they need to eat for the strength to do that even more. They're omnivorous but seem to prefer going after people and have been know to store prey for later, either underwater or in dark, damp places. They also appear to enjoy destruction and causing suffering and once took down an entire freighter ship with their mother just because they could. Evil turtles live up to 130 years, so they'll probably be infants for a while. They're actually quite fast, unfortunately. They are also capable of strategizing to ambush people or will use items against them. The biggest problem is that they're indestructible. You can knock them away or stun them for a while, or totally incapacitate them by dehydrating them. It only takes a single drop of water to revive one, or possibly it's just a teardrop because they feed on misery. Still, there's no injuring or killing them.
Snoyotes
Found in: Forests

These four-legged, snaked-headed creatures are born scavengers, and while they are slightly venomous it is more used in fights; they have been known to bite anything that gets too close, and later track it down if the venomous bite is not treated quickly. Usually pack animals, they roam in small parties in search of food to bring back to their dens; a favorite includes eggs of any type, birds, and small rodents.

Snoyotes are very quick moving creatures, and do give warning with the rattles at the ends of their tails; also used to play with their young, as the sound attracts their attention. Dens are usually made within cave-like orifices in either stone or hard ground, and can house up to six adults and a few nests. They’ve been known to settle in larger caves when available, and expand their numbers to take up said space around mating and hatching seasons.

They will doggedly defend their territory and food, one of the few times they will bite as an attack. (credit)
Fennel Fox
Found in: Forests

Mischievous creatures that act out for entertainment and their playful natures; likely to steal anything that jingles and shines so they can be chased. Easy to make friends with, and highly recommended as they will give presents of shiny things taken and kept that they have no real use for; very good for bartering! Soft and warm to the touch, the greatest sign of trust is allowing some of the herbs that grow amongst their “fur” to be picked and used for cooking or medicines. (credit)
Moon Jellyfish
Found in: Lake

Jellyfish that rise to the surface of the lake, or any body of water they happen to be in, once the moon is high in the sky; they tend to glow in multiple colors, lighting up the surface as if the water was filled with jewels. Lake bound Moon Jellies tend to rest deep in the darkest part of the water to remain unseen. Those in larger bodies of water grow far bigger, but still exhibit the same behavior during full moons. Capable of delivering a nasty sting. Moon Jellies are docile for the most part. (credit)
Winter Nymphs
Found in: Mountains

They live high up in the snowy mountain peaks and are mischevious, vicious, vengeful, and stubborn. They have a tendency to build ice castles to rule over wherever they please and create snow storms. However, they can be convinced to stop through sensible conversation.
Electric Eal
Found in: Ocean

A large and increasingly aggressive type of eel that is territorial and sensitive to boats from being overfished before. It will use electric attacks underwater and even outside of water. Its meat is delicious, but there are restrictions put in place until their numbers repopulate
Pumpkin Spice
Found in: Forests

Pumpkin spice comes from tiny spice pumpkins that come out of hiding in the fall. If drained too much, they turn ghostly white or, in extreme cases, husks of their former selves.
Jersey Devil
Found in: Dark Woods

Described as a part-goat, part-bat devil that kills animals (including people) for food and for sport. Its origins are unclear - some say that it’s the cursed thirteenth child of an old fae family.
Mari Lwyd
Found in: Forests, Reverein in December

Only appears during the Christmas holidays to roam around and pay residents a visit. She will otherwise reside in the forests hidden away. While interacting with her, she challenges people to friendly rhyme contests: winners get sweet treats, losers owe her alcohol and snacks. She is very friendly despite her skeletal appearance–although that doesn’t mean she’ll allow people to treat her poorly. Anyone who tries to attack her will fail horribly (and comically) and have bad luck for roughly a week. (credit)
Kirin
Found in: Cliffs, Outer Range

Can be found prancing around the cliff walls, usually putting even the most springy mountain goat to shame as they climb the steep sheer walls with ease. They are the noblest of the creatures that dwell within the cliffs and keep a wary eye out for anything that may encroach from the Wastelands, working in tandem with large golden eagles that can sometimes be seen flying overhead. They will be friendly and help any who end up lost within the numerous tunnels and caves, even guiding adventurers to special oases formed by their own hooves and magic. The water will have varying healing effects, ranging from general relaxation and ease of sleep to minor healing to detoxification. Their scales can also be found mostly around the oases and are free for the taking. Like most everything related to them, when ground into powder they can be a useful sleep and perhaps some other uses. (credit)
Gryphon
Found in: Cliffs, Outer Range

These magnificent predators are the more aggressive guardians of the cliffs and are very territorial. They may not attack on sight, but if anyone encroaches too close to their nests, then it's claws first, questions later. However, some may be able to curry favor by helping protect the nests from a snake-headed coyote that's more than happy to pilfer unguarded nests for eggs.
Glowing Frog
Found in: Inside: Caves, Cliffs, Canyons

These glow in the dark frogs should be handled with care as they are capable of secreting a toxic poison that will stun and paralyze an adult human for several minutes. They are popular ingredients for poisons, but they can also be used to create antidotes for a number of poisons. They are able to climb walls and fit through small spaces, making them difficult to catch.
Glowing Bat
Found in: Inside: Caves, Cliffs, Canyons

Although they don't need the light to see, these herbivores use their bioluminesence to confuse potential predators by flying rapidly around, their light causing dizziness and disorientation. Otherwise they are passive creatures and prefer to stay in their dark homes.
Harpy
Found in: Cliffs, Outer Range, Mountains

A dangerous, winged creature with the top half resembling a female human and bottom half with clawed feet. They are very territorial, aggressive, and their high pitched screams can momentarily deafen and confuse any who hear it.
Pocket Raptors
Found in: Jungle

Small dinosaurs (literally pocket-sized raptors) that now hang out in the jungle (thanks trahearne!!). They typically hang out in groups of 4 - 6, using their small size to hide among foliage to ambush unsuspecting travelers and swarm them. They are small, but they are fast and vicious. Watch out!!!!!! Don't die!!!!!!!!! (seen in action)
Personal 3 Shadows
Found in: Anywhere

Blobs that can turn into blobs with masks, tables with masks, hands with masks, giant lion faced wheels on fire with masks, etc. This excludes Full Moon Shadows and Nyx. They can appear anywhere from groups of one to five. As they're not actually from anyone's souls - they're nightmares - they won't cause Apathy Syndrome.
Naga
Found in: Jungle, Canyons, Cliffs

Large snakes with armored scales. Remnants from the fight with the Story Eater, the serpents occasionally spotted in the Wildlands are mostly lesser creatures that have been transformed into their current scaly shapes after coming into contact with the miasma produced by the Nagas summoned during that battle. They propagate via their venomous bite, which can transform creatures with weak minds or bodies into more of their scaly kin. Like reptilian zombies.
Noise
Found in: Reverein and outskirts of Wildlands

Noise take the form of animals or mythical creatures with tattoo-like patterns in place of various body parts. A number of them remain scattered throughout Songerein after appearing during the battle against the Story Eater. They target people with low willpower, playing on their negative emotions, similar to nightmare energy. When affected, the negative emotions are more pronounced and can only dissipate when the Noise influencing them is destroyed.
Noctaere
Found in: Wasteland, dreams, anywhere there's a high concentration of nightmare energy

Shadowy creatures born from large amounts of nightmare energy. can appear in any form, from your typical creepy shadow monster to an actual person. Although they mostly appear within dreams, they are capable of taking physical form outside of dreams. More information can be found here. (samples: (warning some are very creepy) 1; 2)
Sand Shark
Found in: Wastelands, near the Outer Range

Giant, monstrous sharks that live under the toxic sands. They will breach the surface to attack any prey that might be above. They are also capable of sliding over the sand surface, even coming to the edge of the sand where hard rock dirt meets to chase after a potential meal.
Sand Wurm
Found in: Wastelands, near the Outer Range

Even larger than the sharks, these wurms also live in the sands, tunneling beneath it to move around. They will occasionally pop up to try and catch anything that might be on the surface, going several tens of feet high into the air before disappearing back down.
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{ world directory }

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Navigation links are at the bottom.

This page covers more in-depth information about the various areas, towns, special locations, and other environments in Songerein. The world is always developing, and changes and new discoveries are made almost monthly. We ask player submissions to add to the growing list so that others can utilize these locations for their own purposes. Included in each section is general information, maps where available (reference only, not to scale), and list of notable and player submitted locations. Of course, this is not an exhaustive list of places. We only include what information we have, and players are still free to create and use places for their own purposes at any time. Player submissions for locations can be made here.

The game setting itself is a series of concentric circles with the town, Reverein, at the center and the Wastelands encompassing a significant portion of the world. However, whether that's truly all that's out there is still unknown. As far as the game is concerned, the main population resides in the center with the Wildlands encompassing the forests, swamps, mountains, etc.

For practical purposes, the only "big" areas players should be familiar with would be the town, Reverein and the various areas there, as that is where characters are most likely going to spend most of their time. After that, the Wildlands would be a good pick to look over for those who are more adventurous.

We have a separate bestiary to cover what's been discovered and submitted, however, there's way too much for us to possibly list so players are free to make up whatever they need so long as it's a reasonable fit. For example, anything fairy tale themed, fae, demon, or classic RPG related will surely be found, but dinosaurs, robots, and aliens would not yet. If you have an idea for a creature to be added to the beastiary or used in the game, feel free to submit it here.

The same is true for the NPCs. Most of these will be canon NPC cameos as described in the Worldbuilding section of the Game Info page. For these we would prefer a more accurate list describing the categories, and players can submit their canon NPCs in here.







All Maps Album
Population: ~900
Last updated: September 2023











A small settlement that was formed prior to people appearing in Songerein. Once run down, empty, and in need of desperate repair, the town is now bustling with life and completely functional. There are still a few rough patches here and there as the town is not fully populated, but it's no longer the ghost town it was before. Like everything in this dream world, the town is "magical." As the population continues to grow and people start their own lifestyle, it will begin to breathe and adapt to its newfound residents, and it will see drastic changes in the future. Dreamotion will help supplement and provide better living.

For a general idea, the style is ye old rural English fairy tale aesthetic, with a mix of wood and brick buildings and none higher than three stories and most at one. The main roads are cobbled and lined with firefly clusters instead of light posts, with smaller paths using moonlight mushrooms. They are wide enough for carriages, but most roads will be smaller so walking or horseback will be the main method of traveling. Fortunately everything is fairly close, and one can walk the entire length of town within 30 to 45 minutes.

Thanks to Futaba and her group of explorers, electricity is now available, if in limited amounts. It's enough to provide some lighting, heating, and air conditioning, but it's suggested to supplement it with dreamotion especially for anything that requires more power. Appliances exist, but they are still not all fully operational. Gas stoves instead of electric, coffee makers needing certain dreamotion powered crystals, any washers are dryers built would need to be powered by dreamotion or do it by hand and hang dry, etc. Traditional refrigerators are still not around, but ice boxes and being able to use dreamotion to keep things cooled are common use. As electricity is further developed, however, something more efficient will eventually be available but while still retaining the classic fantasy flair.

Every housing building has its own bathroom, and fortunately plumbing and running water has been restored for all basic bathroom needs, including showers. Just don't expect fancy shower stalls; bath tubs are what's available. Still there are outhouses if needed and Communal bathhouses are also a thing, and while most are situated in the Residentialsection, there are one or two scattered about that serve similar as a public restroom. Well water is also available, and it is advised against drinking form the river without purifying it.

There is some basic law enforcement and a Prison Tree located in the swamps for those who need to serve jail time.
















Although there are plenty of buildings around that could be used as houses, the northwest area has more "buildings" that are suitable for residential living. It might not seem so as at first glance it may appear that this section of the town will look like the entrance to the forest with only a few typical cottages primarily made of wood and occasional brick. But the truth is many of the houses are actually in the trees. Be it within the branches like treehouses or within the trees themselves, there are numerous abodes within the trees and the trees themselves are quite robust. Although some appear rotted or withered, they are actually still alive and just need some tender care to rejuvenate them. Flowers and fruits could be produced, and the only real downside would be the more natural inhabitants that everyone will have to share with.

For the treehouses, they are all several feet up on the ground, but not so high that an accidental fall would be fatal--only about one story high, at most two. It helps that the ground is also a bit soft to help any falls. To make traversing to neighbors easier, walkways are also built between trees and future development may provide other means to travel through the treetops. Some trees will have mushroom steps that spiral upward for an interesting staircase, others a ladder, and some only vines. These can be renovated and like the walkways future developments could happen to provide other means in ascending.

For living within the trees, the trees are hollowed out and big enough for a small family to live comfortably because these trees are magical and will be bigger inside than they appear on the outside. Up to three floors can be in a tree with at most two rooms per floor, and there can be a bonus basement if one digs through the earth underneath. Some "hollowed homes" can connect to an upper treehouse.

Just be careful when cooking—wouldn't want to accidentally burn them down. As for some samples of what the treehouses can look like: 1; 2; 3; 4; 5; 6; 7. Players can be as creative as they want to be!

As for the more standard houses, they are mostly one story with a few two story buildings, but they are all small and comparable to the treehouses. All housing will have enough room for at least two people, but there are plenty of rooms for single living. Those seeking bigger homes will have to tap into their dreamotion energy reserves to renovate and expand.

What makes housing in Songerein unique is that the home will adapt to the owner. Affected by their dreamotion energy, it will function and stylize itself over time to match the owner. Some might even want to call their homes dream houses...

There are no apartment buildings, so no communal living. Everyone can just pick a place they like. Should someone ever leave (ie, drop the game), their home will be completely "swept" and reset after a few days. Should they return and no one has taken over, the home can be returned back to how it was.






Wishing Well. Numerous wells can be found around the residential area and can be used to draw water. However there is one well in particular that can grant wishes...however it's a finicky one and requires a special token for the wish to be granted. Only the tapirs can distribute them and will only do so after a special task has been achieved… Otherwise the well will just spray out glitter water for anyone who tries to circumvent it.

A small pub restaurant called The Wild Harvest opened by Kazuma. Serves various western and eastern style earth-based street food dishes. A special menu is rotated every month.

Communal garden. Created by Sora and Tifa, it's located just outside the Residential District. This communal garden is made up of six small raised square beds made of wood that anyone in Songerein can come and plant their flowers, fruits, vegetables, and the like in it! It's built next to a small, natural pond that houses fairy frogs to keep the bugs away, as well as a small school of singing fish that like to sing tunes for the plants to help them thrive. If someone utilizes Dreamotion energy on the plants, who knows what kinds of mixed up vegetables might come out of it!? A tomatocucumber? A strawraspberry? A delilily? Plant something and find out.

An in-ground communal firepit. There stands a wooden 'shed' protecting a stack of firewood, which gets replenished on occasion, that is right next to a large in-ground fire pit lined with stones just outside of the residential district in an easily spottable clearing. Very accessible and open for anyone to just to start a fire; either to just gather around for warmth or cook something over. Great for outdoor gatherings where you want to have a fire going.

A few Spicy Noodles and Garnish Noodles can be actively seen when in use, should someone use the fire to cook and have a few drinks by. Atmosphere of the area almost always seems welcoming and comforting.

A greenhouse behind Yujin Mikotoba’s actual house to keep some of those special anti-noctaere flowers in. He's been keeping a close eye on their growth and examining their properties.

Flower Dog Tree. Maintained by Eustace, there is a small, hollowed tree trunk that is housing a family of Flower dogs. The dogs roam freely throughout the area and are quite friendly. More information can be found here.

A corgi playground built by Nier (younger).

A spiral well found under crumbling bricks at the edge of the Residential District. Seemingly built into a natural formation with a strange set of ritual-like carvings in the floor at the base, it acts as a conduit for magic, making it a prime location for dreamwalking and dreamotion practice. As a result, creatures such as lightning-charged snakes and siren anglerfish have made their home in the rougher caverns and underground lakes connected there, balancing the reward with risk. Perhaps its tunnels even lead into the crystal caverns, among other things... just don't be too surprised if you find a skeleton or two down there.

Owl Sanctuary. Eustace and Kisara created a little "owl sanctuary" for a family of flower blossom owls last month that had a nest in one of the trees in the Residential area. They cleared out a small area to allow a staging area to leave out food as well as some of the flower bushes that were already there so that the owls do not have to venture far to feed. A sign is there to let anyone know that there is a nesting flower blossom owl family, and one of the Eustace's flower pups will always hang around to make sure they are well protected.

School Room. Mei is in the process of getting a school set up! So far a room in the library has been offered, and other characters have offered their talents for teachers. Mammon has also gathered desks to supply the room.

A small vineyard near Barok’s home, which was temporarily an ice fortress due to Bleeding Heart influence. It got better.

Madrigal Blooms is a flower shop located at the Residential District at the ground floor of Isabela Madrigal’s tree house. This place usually sells flowers and potted plants grown seasonally, herbs, spices, floral and non floral arrangements, interesting rare plant life, and gardening tools. The look of the shop leans towards rustic industrial with a mix of steel, wood, exposed brick, and greenery. There is also an area where plants can be dried and a backyard garden where Isabela grows most of the plants. There is also a capybara mascot who usually hangs out at the outdoor display who may or may not eat the flowers.

Ralsei has opened up a clothes shop at the bottom floor of his home! He takes requests, and doesn't... actually remember to charge money very often.











Between the Residential and Riverside sections is the Plaza. This is where most new dreamwalkers will appear, but it's really just one big open central park area that can be used for anything. Aside from greeting newcomers, it is also the primary location for gatherings. There is a giant fountain on its southeast side (the square on the map). There are also several trees with swings that anyone can relax and take a nap in.

The dream board will also be located here. Anyone can put up a job, but some will "magically" appear as well.







Dreambucks. A totally and original unique cafe that serves tea and other tasty treats, but it's magical tea that can't be found anywhere else. Run by special tea fairies, the teas are themed after weathers and seasons and will influence the drinker's emotions and dreams to a minor degree. The menus change out every month. (samples of general style and aesthetic of the teas and potential other goods: cafe; 1; 2; 3; 4; 5)

Dream Swings. Several swings hung under large trees to form a ring formation, some taking the form of hammocks large enough for one to doze off in. Due to an abundance of positive dreamotion energy circulating within the trees, any who rest or play here will always feel more positive and energetic.

Rose Garden. A large garden made of white and red roses has bloomed overnight in one of the parks in the Central Plaza. Just walking through this garden will make anyone feel more amiable and "loving" towards everything and everyone around them, and their petals can be used for a variety of romantic scents and…other uses.

Bark 'N Play Dog Park. A fenced in dog park built by Eustace with plenty of amenities such as a self watering and treat station, picnic tables, plenty of shade, and toys and obstacles to keep any pup happy and occupied. Even comes with a sprinkler and hose for those hot summer days.

Reverein Communal Clinic. A clinic originally set up by Jude Mathis and Yujin Mikostoba that's now officially open to the public. It's at the north of town plaza between the residential and market district, close to the riverside. The second floor will be dedicated to research into plants and development of medicine in relation to it. Will probably start providing first aid kits good to travel with down the road, other additions may come depending on IC developments.

The Lady of Bliss. It's a bakery and bistro ran by Madhuri with a shifting menu every month to cover as many worlds' cuisines as possible, all while imparting feel-good dreamotion into the ingredients. Come to the Lady for a pick-me-up after a bad dream or a rough date!

Creamistry: Ice Cream & Soda Shop. Located in the Plaza is a brand new shop operated by Senku Ishigami and Gen Asagiri. It specializes in handcrafted ice cream and soda, in a wide variety of experimental flavours to be changed monthly. No exchange required! Come taste what these two have in store, opening September 2023.











Most of the buildings along the river will have built in docks to allow personal boats. Some buildings can be used for housing, but most are for businesses and eateries. Many restaurants and cafes have set up alongside the riverside as well as some finer shops. The lake is towards the south.

Docks and piers can be found along the river, and there are gondolas tied at various points along the river and can be used to traverse through the river. However they should not be taken beyond the town limits. Stronger boats will handle the stronger currents outside of town.







Theater Row. On the southeast side of is a row of buildings called Theater Row appeared in March, 2022 and is designated for theater and all work related to it such as costuming, construction, and training those who wish to become actors or singers. Anything music can be found here as well, including musical instruments. It's still a new development so everything is on the "basic" level for now, but it will hopefully grow in time.

Ye Olde Fishing Spot. Name pending. Fish thrive within the river and can be fished anywhere, but there is one spot by the southern docks that boasts the best yield of a variety of fish. The lake has larger fish, and the north side of the river will have tougher breeds.

Grand Theatre House. Set right on the riverfront, it boasts a magnificent stage with a large audience hall and premier seating. No plays are scheduled yet, but those working on it hope to use dreamotion to create extravagant special effects and amplify sound and music for each performance.

Phantom's Music Studio. An unnamed music studio on Theater Row that doubles as a music school for anyone wishing to learn an instrument or how to sing. After Phantom took over as the manager, the NPCs have started to refer to it as 'Phantom's Music Studio'. The building is staffed by some speaking animals who are able to play instruments with their paws and tails. There is no learning fee, they only ask that you attend lessons on time and remember to spread the joy of music to others with what you have learned. It also offers basic healing dreamotion magic lessons hosted most Saturday afternoons. More info here!

Songerein Wikki Archives. The Songerein Wikki Archives, located near the river on the way to the Tree of Stories. This serves as a place of nonfiction and factual information on Songerein, where people can submit their own articles and also browse/borrow articles already submitted. The small stone building has large windows and skylights, fitted with bookshelves and furnished with tables and other comfy chairs where people can read, write, and study all they like. Trahearne has recruited some native Tyrian NPCs to run the place while he's not around.

Hot & Heavy. A waterside forge that doubles as Leo Valdez's home. The main level boasts the forge and workshop itself, including a waterwheel, where all sorts of weapons, armor, and you name it can be built. Currently is open for commissions. Above the workshop is a small loft that is used as a personal living space.


















As most of the farms are on the northeast side of the town, the majority of market stalls and businesses are located there. The northern forests also provide good hunting, so it's quite convenient for everything to be settled here. Most basic needs can be found here, and as Songerein develops so will the businesses. Artisans and smith workshops are set more towards the south side of the Market section.

There are several businesses running throughout the Markets and recent events has provided a seasonal themed street called Holiday Haven. One can now find at least one or two different basic stories, such as grocers, boutiques, tailors, smithies, restaurants and cafes, hairdressers, butchers, etc. Other established services such as construction are also now available.



Yellow Brick Road. All major main streets through the Markets are now made of yellow bricks. Sometimes it can get real shiny, other times a bit more dull. The bricks cannot be pried off.

Witch's Brew. An apothecary called "Witch's Brew" and is staffed by a mix of fae and townspeople to create special herbal remedies and potions that will cure most minor ailments, hexes, and curses. They will endeavor to create medicines for more severe problems and potentially help create a proper full blown clinic. Located in Holiday Haven.

Holiday Stores. Along Holiday Haven are various holiday themed stores that sell seasonal themed items all year long, with some more bustling during their appropriate holiday. There's a special candy, Soul Candy, which appeared in the Cirque du Soulei. Eating it will change the individual to their dreamwalking form and they can have a "ghostly" experience for up to ten minutes. Mostly for pranks and fun, just be careful not to fly away! Better to have someone to help tether to just in case. A few more stores have also opened including Halloween themed cafes and restaurants.

The Cabaret Rêves Célestes. NPC run by Estelle from Overwatch. It brings a little more music and entertainment to the place. A nice cabaret, a special little piece of Paris, to enjoy a drink and a little food and just enjoy the music in the air. Estelle herself is also a peek at a machine that not only thinks for herself, but dreams; an Omnic that dreams of doing something she enjoys for a much wider audience. Characters can even perform here themselves at night, work in the kitchen, or bus tables. Serve drinks at a bar, too. Cute date spot? Cute date spot.

Hat Maker. NPC run; from American McGee's Alice. An enthusiastic man that comes off larger than life when it comes to the pursuits of good tea, proper hat wear in normal and odd design, and innovation. An inventor whose creations are steampunk in nature, and whimsical and a little on the horrifying side in appearance. Striving to push society forwards in some way, and make life a little easier here and there. He also enjoys hauling people in for tea and has a lot of oddities and chemicals around the shop for both creations of various machines and hats. A very eccentric individual who will pull in people randomly for tea and will bodily throw people out of his shop if they cause a ruckus.

Madame Blackbird. NPC run. From Identity V. Base off Lady Nightingale, she runs an odd boutique mainly selling clothing, furniture, and music boxes. She seems to have an interest in telling stories with her costumes, considering she sometimes sells themed sets. Perhaps she may even have an outfit that seems to have been tailored to you... Or a warped reflection of your desires, if you look at it that way. She can also transform.

Moonglow Fantasies. NPC run. From Legend of Zelda: Breath of the Wild, it is a luxury goods store specializing in jewelry, cosmetics, and cosmetology. It is run by two surprisingly tall and impressively muscular women, Azasha and Makkara. Makkara is a skilled jewelry and precious metal craftswoman who loves to give beauty advice or makeovers, while Azasha crafts cosmetics, runs the storefront, and chats up customers.

Farmer's Market. Where most of the merchant stalls for general groceries can be bought. All fresh and while there are some staple sellers, some fae from the Wildlands only come in every once in a while.

Butcher's Block. Where many butchers gather to sell fresh meat. Other butchers and sellers can be found around the Markets and elsewhere.

  • Mutton Sellers. NPC run. From Tales of Xillia. There are some mutton loving butchers who will be selling mutton with great gusto (MUTTON FRESH MUTTON).

At Day's End. A joint venture between Diluc Ragnvindr and Barok van Zieks, At Day's End is a bar and winery located in the heart of the market district. Small but not crowded, the owners encourage a relaxed atmosphere welcoming to both connoisseurs and workers seeking a refreshing drink. Serves a small variety of high-quality wines, ciders and nonalcoholic juices, with more to come. Full bottles are also available for trade, and many of the vintages available have dramatic names such as Midnight Harvest and Darkened Sea. Though there are no food offerings, patrons are welcome to bring their own snacks and meals—just clean up after yourselves. Or else.

Smithy Ally. Where many seasoned smithies have set up shop. They range from melee to magic, offensive and defensive. Most will charge the necessary materials and additional "fetch" jobs for their services. Surrounding stories will also sell goods and accessories suitable for weapons.

The Smithy! Initially opened by Somnus and Alphen last year, this building can be found within the town, and it is nearly always open (thanks to, of course, its owner not needing sleep). It is divided into two parts: the shop in the front, and the workshop in the back.

Armor and weapons of almost any sort are on display, probably indicative of the elective expertise of weapons by the owner. Some fine metal and glass works, as well as accessories and jewelry, are also on display in this shoppe. Some might even be enchanted with healing properties (in the near future)!

Additionally, the smithy contains all anyone needs to craft, refine, or repair their blades and armor, as well as rare gems and precious metals that might give their project a finishing touch! The anvils are open to anyone to use, so long as they're put back neatly. Characters can bring in their own material or purchase/trade for what is available in the store.

Any minor purchases/interactions can be handwaved, but for bigger/more elaborate commissions, please send a PM! Characters are also free to use the forge as needed.


Flip Factory. An indoor skate park, opened by Beat, is located on the north fringes of the Markets. It is found within a refurbished warehouse and can be easily spotted by the myriad of paintings on its exterior, known as the Commemoration Wall to many. The wall mostly depicts the residents of Reverein banding together to bring about the fall of the Story Eater on May 2023.

Painted with similar graffiti art on the inside, the skate park contains a number of half and quarter pipes, ramps, handrails, and stair sets for both beginners and experts alike. Though said to be a free-for-all, Beat offers lessons to anyone interested in skateboarding as well as deck detailing at the park.

Dogsledding Outpost. A dog sledding outpost has appeared on the southern side of town, fully furnished with several sleds and dogs. Manning it is a grizzled looking man, but he's friendly and will assist anyone who wants to use the sleds. They can still operate even when it's not snowing, and the dog sleds will leave a trail of snow in their wake when running across the ground.

Porcelain Town. The name is a bit of a misnomer as it's really just a store in the southern Markets. Made completely out of porcelain and run by individuals also made of porcelain, their main product is—radishes. No, it's porcelain. From fine dinner plates to vases to figurines to other decorative items. And eventually they wish to be able to install porcelain sinks and other fixtures. They also have lunchpail trees growing just behind the store that those needing a quick snack are free to take. Just be careful around the store—things are very fragile. Fortunately if any of the porcelain residents break, they can be repaired with dreamotion.

Sweetsville. The buildings are made of gingerbread and parts of the streets and furnishings into candy. These are fortunately reinforced so they won't break easily, but critters and bugs may still try to take a bite. And, fortunately, no one turns into gingerbread when in this section. This area is and will be primarily filled with bakeries, patisseries, confectioneries, and other businesses that just want to have that sweet, dessert theme to their goods. The fashion boutiques here will be…interesting.

All You Can Sweets. What will soon become known as the premiere one stop shop for all baked goods, pastries, and candies. It's a large, three story building with each floor focused on each type of dessert. They offer free samples and will trade their products either with service at the store, supply certain types of dreamotion, or bringing in ingredients from the Candy Forest. They will also take any special orders as long as ingredients are provided.

Bank of Leprechaun. Established in May, 2022, this bank is run by a group of leprechauns who will exchange gold coins with other goods and notes of service that they will exchange with those who turn in gold coins. They also offer security deposit boxes that anyone can use. A special key attuned to the owner will be given. As of September, 2022 the bank has been destroyed by dragons and shows no signs of returning.












On the outskirts of the town there are numerous farms with plenty of fields for crops and livestock. Large plots will have their own farmhouse, barns, and other necessities. Orchards, vineyards, and other developments have appeared to allow Reverein to be self-sustaining.

However, those closer to the outskirts will also need to pay close attention to the wild animals and fae that may dart in to steal goods or kill livestock.



The Tree of Stories is a massive tree situated just outside of town to the north. Like the one in the dreamshift, large books hang from its massive branches, however there are no cages. Inside are many floors lined with shelves filled with books. There is a copy of almost every story out there in all their many versions. For those who do not want to fourth wall their character, their books could be missing or always difficult to find. Alternatively, the books could be seen as an all encompassing record of every world and universe out there so that no one will feel as if they are "fictional." Books related to a character's world can also be incomplete or gibberish so characters don't know the future specific to their world. Owls serve as the librarians, and there are security owls to help protect the books and the tree from harm. Do not mess with them.

Situated just outside of town to the south is a tall building called the Dream Observatory that functions similar to how it did in the dreamshift. The telescope can be used to view past dreamshifts and other vague dreams. By using one regain bauble, people can even look through it to catch a glimpse of their world at a certain period of time related to them. It's vague and blurry so it's not the same as a real canon update, but it can give characters a little peace of mind to know they can at least see their home for a minute or so. Alas, it's too quick to let others see it. The second function for this observatory is to look for the moon and in affect the Story Eater. Researchers will look for dreams that feature the moon and see if there are any signs of nightmare corruption.

Hot Air Balloons. Five (5) hot air balloons from Oz stick around to be used both for entertainment and limited mode of transportation. The balloons can go high enough to reach Dragefjell (Dragon Island) but can only go as far as the Old Cliffs before they need to turn back around or risk losing fuel and being stranded. Some flying monkeys will be the pilots, but it's possible for someone to learn how to fly on their own.

Reverein Fairgrounds. A present from the Halloween Carnival, it's smaller than the original carnival and only has some of the more basic attractions: game and food booths, ferris wheel, small roller coaster, bumper cars, love boat, tilt-o-whirl, carousel, house of mirrors. A circus tent could be installed, but it needs performers. While a few members of the original Nightmare Troupe stayed behind after coming to like the area, it's not enough to operate the entire fair at full capacity. So until more individuals join the staff, it will only be open on weekends. And as mentioned, these attractions are all normal. No strange spooky, cursed stuff here! Unless someone deliberately designs it.












The Wildlands is a mishmash of various wild settings that surround Reverein and serve as a barrier ring from the Wastelands. It is very wide, and if one went in a straight line it would take two whole days to cross through it to reach the Wastelands. Although it mostly comprises of natural forests, given the fairy tale nature of this dream world, nothing is really "normal." All sorts of wild creatures ranging from standard rabbits to mythical unicorns and bandersnatches. Of course these creatures will also vary depending on their habitat.

The forests and woods in particular are, like most fairy tale forests, deceptive. The northern forests that are closest to the town are mostly normal, but as one starts moving eastward or westward, things will start to change. Some pockets of woods will be covered in mists with shadows flitting about here and there, making it easy for anyone to get lost and trapped. On the far east side the trees seem to be alive, and it's a good guess that an Ent colony is over there. There's one section of the forest that just seems to be made of giant mushrooms. Really, pretty much anything and everything can be found somewhere.

Along with forests, there are swamps that are primarily on the southwest side of the ring. They are dark, murky, often foggy, and filled with the more dangerous types of creatures ready to pull unwary travelers in.

One reason why the swamps are on that side is because not far into the southern forests is a large lake. The lake's waters will change colors at varying times of the year, sometimes to fit the season, a holiday, or some other mysterious reason. Despite the dangerous swamplands not far away, the lake is surrounded by beautiful trees that sparkle in the moonlight. The lake itself is also peaceful and serene, with most of its inhabitants harmless. It is from this lake that most of the streams are formed and what the river through the town is connected to.

Floating high above are mountains. Although they move a little, they're mostly stationary. Occasionally on might see some gryphons, wyverns, pegasus, and other flight based creatures descend, but they mostly keep to themselves up above. No dragons...yet, but who knows what kind of treasures could be found in those mystical mountain caves.

Once a barrier between the Wildlands and the Wastelands is a ring of cliffs called the Cliffside, or "Cliffs" for short. No longer fully rocky and barren, they have taken on a more grayish color and more foliage and trees can be found growing around it. The kirin oases still exist and there are other hostile creatures, but most have moved to the new ring, the Outer Range. Beyond the Cliffs is a stretch of fields, meadows, and plains.

At the northern most point of the Wildlands will have part of an ocean that appeared in July, 2022. A large portion is within the Wildlands and is thus relatively safe, however it does open out beyond the Outer Range into the Wastelands, so care must be taken when venturing further. More details on what can found in the area can be read in the designated section.

The further out one travels through the Wildlands and closer to the Wastelands, the more barren and withered things appear, and in some places it looks like it's completely rotten and dying. The air is dry, the ground giving way to sand. But before reaching the Wastelands, there is one last "line of defense"—a ring of cliffs and mountains called the Outer Range that surrounds most of the Wildlands. There are many gaps and tunnels so it's not a solid wall, but it does keep out most of the hostile creatures on the other side. Those who dare to venture so far out will hear occasional battles from the giant creatures that live on this side of the Wildlands. Giants, trolls, ents, chimeras, golems, and other powerful creatures--whether deliberate or not, they serve as the "guardians," fighting anything that crawls in from the Wastelands. Perhaps the dying portions at the edges of the Wildlands serve as a warning of what would happen should there be a breach.



Prison Tree. Made from a large tree in the Smelly Bogs, it's quite a large and ominous looking tree with cells made within its roots, and the roots will conform to the prisoner a cell made just for them. The tree itself is sentient in its own way so it makes for its own jailer, however other people and creatures have stepped in to help safeguard it. For now, since most crimes have been minor there hasn't been a need for strict enforcement or extended stays, but who knows what the future may bring. On its branches are these creepy oozing pods. They do not fall nor do they ever open, but sometimes in the dead of night muffled unearthly screams are sworn to be heard. No one knows what's in those pods or what would cause them to open, but some of the swamp fae can sense danger within them and advise to stay clear of them. Fortunately they remain high up in the tree.

Corgi treehouse. Inside a large, mysterious tree are corgis! Taken care of by Eustace, there are a total of seven corgis who inhabit it. Detailed information regarding the treehouse and the dogs who inhabit can be found here. It is located within the forests north of Reverein and a trail is currently being cleared for easier travel.

Special flowers found by 76 and Kazuma. Inside a cave at the foot of the mountain behind a waterfall. They have anti-noctaere properties and are guarded/cared for (?) by giant ent-like creatures. Some of the wildlife in the area have gained special properties from consuming the flower. Currently the flowers do not show it can fully prevent Noctaere changes already occurring, but do help calm the Noctaere side of the mind. It has some preventive properties against Noctaere influence as well, when around them or consumed. So far only tested as a form of crude tea and need further research and refining. Noctaere-like creatures find them repulsive, especially in large batches. It's why there are hardly nightmarish creatures in the deep forest and mountains near the area with the flowers. They're somewhat delicate plants, preferring cooler humid climates and grow in shade. Currently difficult to cultivate them at this time.

Paopu Fruit Tree. A paopu fruit tree. A very large overhanging fruit free that grows along the edge of the beach. The branches hang over the ocean water and the trunk is thick enough to hold the weight of two or three people. Every warm month it seems to bear bright yellow star-shaped fruit that sparkle and glow twice a day- in the early mornings and during sunset.

According to legend, "If two people share one, their destinies become intertwined. They'll remain a part of each other's lives no matter what." This gives the fruit great symbolic meaning. It's unclear if the fruit actually ties two people together but it's often seen as having the magic to bind two souls.

Comet Tree. Discovered by van Zieks and Sanji deep in the wildlands, a large tree sits shaded below an even taller canopy, the vines hanging from its branches carrying a fruit that shines with an icy blue light. The striking visual leads the former man to think of it as a comet tree, and the two found that the fruits are edible. When eaten, one may confer a mild, temporary effect related to comets, shooting stars and the myths related to them, with the effects stronger if the fruit is used to make foods and drinks by someone dedicated to their craft. E.g.: luck buffs and debuffs, greater resistance to temperatures, a divine aura, better accuracy (as comets have been seen as arrows of the gods), and so forth. It's possible that the seeds might be able to grow closer to the town so the fruits can be made more available, given the right conditions.

The Elecrystal Cave, found in the Outer Wilds during the excursion that Futaba put together. The crystals there will break off in same-sized chunks. The smaller (or bigger) the vein, the smaller (or bigger) the chunks will break. The cave seems to go on for a long while, so who knows what else may be down there. No creatures were seen inside, but if they only scratched the surface, again, who knows what's down in the depths. Don't wake up a Balrog!

The Dreamotion Plant now powers Reverein. Located out in the outer wilds! It's still pretty ruinous, but there's various machinery that's being spruced up by the dreammets, the caretakers of all things power-related. What needs to be working is working, and what isn't working, well... it can be cleaned up and made to be working, probably. Over time, more will probably be added to it, and it can likely do more, if more things are found there.

A desert oasis— or rather, a nice big pond of crystalline water that disperses dream mirages for a while, and tastes good to boot. If any would-be adventurers are out in the more desert-y outer wilds, this may be a good side-trip to make sure they don't end up wandering around the desert!

The Ever-Blossoming Grove is a very small area within the woods of the Wildlands that seems to be deeply imbued with arcane energy. No matter the season, the cozy little clearing seems to be stilled in an eternal springtime. Within it and within it only, water always runs and remains clear and refreshing, reflecting a perfect mirror of the tree canopy and skies above, and flowers bloom vividly in warmth all year around... In classical RPG terms, the Grove is essentially a save point within the Wildlands; those who walk into this area will find any injuries and ailments to slowly begin to heal and their body feeling rested, although the potent dreamotion of the clearing may result in some bittersweet emotions bubbling up. Be careful not to bring harm onto the place!

Red Poppy Field. Somewhere out in the fields between the Old Cliffs and the Outer Range is a small field of red poppies. They have similar effects to the one found in Oz, which is if anyone goes into it, they will be susceptible to the sleep pollen. Fortunately, it can be countered via external resources to keep oneself awake; dreamotion will also be effective. Should someone happen to fall asleep, better get to dreamwalking and get help. Right now the poppy field is otherwise harmless so there's no need to destroy it. In fact those flowers could be useful… Or become a threat later who knows.

Candy Forest. A portion of the Wildlands forest has turned into candy, and yes—the new "plants" and "animals" that now inhabit it are edible to some degree. However, they would serve better as ingredients than eaten as is. To go with the new section of the forest, an assortment of new candy themed creatures will appear. The monsters featured in the event may also make an appearance if enough negative or nightmare dreamotion is around.

Purple leaved trees. Located mostly around the wild, but maybe in some residential areas, there might be an intriguing type of tree showing up with purple foliage.













The Wastelands makes up the rest of Songerein, and while it can be summed up as a desert, it is a dangerous one. Filled with nightmare energy, the desert sands are often black rather than yellow, making it look as if it had been charred over instead. The air is thick, hot, and heavy, and while a person could technically live in it, they would not last long. Because of the high amounts of nightmare energy, a person will be more susceptible to nightmares and can easily succumb to them. If they somehow manage to have a strong mind, they must then face the creatures that inhabit the Wastelands.

The noctaere are the biggest threat. Creatures made from nightmare energy, they are vicious and will attack with no mercy, and the ones that come from the Wastelands are even more potent as they can alternate between dreams and attacking physically. They come in varying forms and can shapeshift to whatever suits their needs.

Other creatures that inhabit the wastelands are pretty much every wicked and malignant creature, monster, and demon possible. Sandwurms and sand sharks in particular are dangerous as they could breach and appear without any notice, not even a telltale rumble. Hydras are also commonly seen lurking close to the Wildlands cliffs.












Obtained on July 1, 2022 after an event involving retrieving Songerein's moon fragment that was once stolen.

High up in the night sky, two spheres can be seen right next to each other. How this is realistically possible, don't ask, it's a dream world. However, there is something very unique about these moons and the researchers are quick to reveal their qualities:

  • Original Moon. Recreated by the moon fragment, Songerein's original moon returns in all its glory. At first glance it looks as if it's a normal moon, but there are times, especially when it's full, that it seems to reflect vague shadows on its surface, like a face or a rabbit.

  • Crystal Moon. The most striking of the two, this moon is entirely new and is theorized to have been created due to the stories used to help aid in returning the moon. It is multi-colored with a subtly visible black core, representing one of the black scales Madhuri used in her attempt to replace the missing moon. Although researchers are not sure, the crystal nature is due to all the various stories, myths, and even songs shared in building it, and whenever one looks at it through the telescope they may see some of those things reflect off its surface like a movie film. The fact there are also a few accounts depicting two moons, which may be another reason why there are two now. Further study has also revealed odd shapes that almost look like strange ruins, but that's just probably a trick of the light. Definitely no way anything is living up there. Right? Was that a face that's creepier than the ones seen from the other moon?

The moons have their own separate orbit and move in opposite directions. Sometimes, they eclipse each other in such a way to form a heart shape. Perhaps because of the increased light thanks to the moonlight, throughout the month there will be reports of better hunting. There will also be reports of alcohol tasting a lot better when drinking under direct moonlight.

Who knows what else will be discovered in the future… And for those wondering if we're hinting anything, let's just say all options are on the table and in our pocket if we need it. For now the moons and anything that may or may not exist on it are not a threat and can just be enjoyed as what they are: giant spheres in the sky.


















Dragefjell, also known as dragon island. Accessible via hot air balloons manned by flying monkeys from Oz, the floating dragon island drifts all over the Wildlands but never over Reverein. The island is huge, about 46 sq. mi., or the size of San Francisco, CA. Around most of the edges are mountains, with only one side open with a airdock port of sorts to aid those traveling to the island. Inside the island are varying pockets of valleys, lush forests, wide plains, rivers, and a sizable lake. Although it's largely inhabited by dragons, the biggest apex predator around, there are other beasts and monsters that could pose a threat to weaker beings.

The dragons themselves are shapeshifters, capable of taking a humanesque form. Some dragons have taken on non-dragon spouses, particularly from the other fae. Some go full human appearance while others do a mix, such as keeping their tails, wings, and horns, or take on a more reptilian look. Some maintain an average human height, some smaller, some larger. There are even dragon races that only maintain this form and cannot turn into true dragons. Those who have seen the small rooms in the castles can now understand why. Thus the population of the floating island will have a diverse population.



Dragon Castles. There are a number of castles large and small that are built into the mountainsides of the floating island. These are mainly used to hoard all of their treasure, some personal to the dragon who owns the castle while others are community held. They also like to throw parties there.

Dragon Villages. Spread out over the flatter areas and some hidden deep within the forests and mountains are a number of villages for the various dragon races. Like any other population, their cultures will vary depending on the kind of dragons living there. Some are more scholarly, others more artistic or more prone to fighting. Despite the sizable population, there is no major city as the dragons still prefer to keep to themselves and find there are less clashes this way. Still, while there may be rivalries between certain groups, no one is considered an "enemy" so everyone more or less gets along.

Hot Springs Resort. Built halfway up one of the mountains is the hot springs resort. There is a small town set at the bottom of the mountain that everyone will need to enter through that also provides various local amenities such as food, clothing, medical aid, etc, and there are magic teleport circles that allow instant travel between the two locations. The resort itself is a mix of outside and inside the mountain.

  1. Outside there are several steaming pools of hot water that can be accessed, and there are buildings for both public and private lodgings and baths. It's great for those who want a scenic view, especially if one dares to go out near the edge of the pool to look over the ridge. Things are a lot more open here, so while there are natural walls and barriers, there's still less privacy compared to the indoor amenities. The dragons have installed special magic that should anyone accidentally fall, they will float back up to where they were. With winter coming and arriving sooner, there is already snow so it will be colder outside. It will look lovely, though! Have some pics: 1, 2, 3, 4, 5, 6, 7

  2. Inside the mountain is where most of the lodging is installed, using the natural cavern rock and thermal heat to provide extra warmth. There are also indoor pools that can be used for both public and private use. Although they might not have a great view, they do offer privacy and the dragons have used magic and natural bioluminescent flora and moss to make the walls appear like the night sky or some other mystical feeling atmosphere. Have some pics: 1, 2

Guests can go into the water either in bathing suits or nude, and there are both designated separate and mixed gender pools.

The resort has its own restaurant that has mixed indoor and outdoor seating and also offers complimentary laundry services. They do provide all the robes and necessities for anyone to enjoy their stay at the hot springs as well. Whatever common service or resource found in hot springs establishments can be expected there. All in all, it's ultimately a place for everyone to relax, especially as the waters are rumored to have healing properties.

As for payment, they will accept all forms of gems, gold, and other precious goods. The more given, the better the service. Alternatively, helping out at the resort or the other dragon villages will also curry favor and could serve as payment or reward to stay at the resort.
That should be a good basic overview of what can be expected. We'll continue to flesh out as time goes on, and like with everything else in the game, players are welcome to come with anything that could fit the setting. Feel free to ask us for any other details you might like to know!












The ocean will appear on the north side, about a mile out from the Cliffside. Forming a crescent shape, the shore will be about two miles wide at its longest side and shorten as it curves in towards the cliffs to form a half mile wide opening. The water then flows out through the large cliff opening into the Wasteland. Coves can be found within the cliffs. Its depths are currently unknown. Many fish and sea creatures will already inhabit the water with more sure to come, giving the ocean a diverse and vibrant feel. The sandy shores are white and soft with jungle trees just beyond them. There is a road connecting directly from the town to the beach that cuts through the Wildlands, and while it's mostly safe caution is advised due to the wildlife and other creatures out there.

The ocean water will flow out and expand further into the Wasteland for an unknowable distance. All creatures that used to live out in that area of the Wasteland have now changed to live in the water. Sand sharks are now massive megalodons and the desert wurms have turned into massive eels. It's still not safe to venture out there, but the Wasteland creatures do not venture too close to the cliffs, in large part due to some defensive mechanisms set in place underwater. Namely, giant explosive spiked urchins that float in the water that burst in pure dream energy and incinerate anything that touches it. Don't mess with them, they can harm normal people and animals, too.

Developments are currently underway in this area. Expect some kind of resort and other underwater discoveries in Summer 2023.














Although we do not have any interactive NPCs, we do occasionally feature a few named NPCs to help move things along and explain things on our end. They only come around every once in a while, but because they usually hold some kind of "plot" significance we've created this reference list.

These NPCs CANNOT be used by players, they are relegated to mod use only.

Tapirs. The banner image for this section has a more accurate depiction of what the common ones that appear look like. They are the ones who "know" most about Songerein and inform new arrivals of what's going on. They also help out when events occur, informing everyone what they probably should do. They otherwise just chill out in the dream plane and feast on everyone's dreams, especially nightmares.

Story Eater. From the Realm of Stories, is a creature born from the Void. No one is really sure what the Story Eater is, only that it is a terrible monster that is capable of traversing through dimensions via stories and takes on different forms whenever it enters a story and gains strength and power after consuming it. It escaped from the Realm by opening a dimensional rift and entered Songerein, pouring elements of fairy tales into the fantasy dream world. Although weakened from events that happened in the Realm of Stories, it has used the power of dreamotion to evolve its abilities and once again traverse through dimensions, corrupting dreams and spreading nightmares with its minions called Erasers and Noctasers.

Santa. St. Nick, aka Santa Claus will make a few appearances to update everyone about the Story Eater's movements and explain a few things. A powerful ally, he plans to amass a strong army to help deal with the Story Eater.
« January 2022, February 2022, October 2022 »

Cupid. Cupid was featured in the Lindwormeo and Juliet event as a corrupted noctaere who targeted those within the dreamscape, his arrows capable of turning those hit into noctaere. It is unclear what has happened to them since.
« February 2022 »

Baba Yaga. Baba Yaga is a dear friend of Santa's and was the one trying to help everyone back during the Halloween dreamscape. The Story Eater was trying to frame her for the chaos. She is also the one who created the potion that can damage the Erasers.
« February 2022, October 2022 »

Perlios and Elimei. A pair of twin winged kirins that first appeared as eggs in the Tree of Stories after the Flower Festival event. Elimei had recurring nightmares that served as a premonition to the moon, and was later kidnapped to a distant moonscape. She was saved and was able to give enough power to help bring the moon back. The two currently reside in the tree, but are not often seen. Sometimes they seem to disappear without a trace for weeks on end, only to return to play around before disappearing again. Where could they be going?
« May 2022 | June 2022 »

Sandman. He decided to pass through Songerein and reward everyone for a job well done after rescuing Elimei and recovering the moon. With his magic, he expanded the Wildlands almost twice its size and created an ocean that extended into the Wastelands for everyone to enjoy.
« July 2022 »

William Shakespeare. The playwright first appeared during the Lindwormeo and Juliet event as it was actually his dreamscape they were entering. He watched everyone through the moon and took notes. He then appeared again with Edgar Allen Poe to stay in the Tree of Stories to help create a book that would seal the Story Eater for good.
« February 2021 | November 2022 | January 2023 »

The Master. The leader of the Nightmare Troupe that ran the Haunted Carnival that appeared in October 2022. He wields a large scythe and is a mysterious fellow of unknown origins, only saying enough to help but not much more. He does posit the notion that nightmare energy doesn't have to be negative and can be used positively, such as with the carnival. For now he seems like an ally.
« October 2022, November 2022 »

Edgar Allen Poe. The one who created the clues and items in the Haunted Carnival, he is now working (begrudgingly) with William Shakespeare to create a book that will seal the Story Eater.
« November 2022, January 2023 »



This section is a reference for player submitted NPCs. They can be used by players for whatever they need! Those who have established businesses are listed with their respective place.

Candysmith from Onmyoji. A mysterious middle-aged man who wanders and sells enchanted sugar sculptures with a life of their own. An explanation for some of those living candy creatures roaming around. The taste of his candies is dependent upon his mood, and they tend to be bittersweet if he's feeling down. Loves kids and will give them free treats.

Wonder Chef from the Tales of (series). Because he's the Mysterious Gourmet, the Wonder Chef! He can hide in various places with all sorts of wacky disguises and if someone happens across him he'll give them a recipe and ingredients. He's had a variety of appearances in the various games so there could even be a clan of wonder chefs that appear throughout town. The sky's the limit with him.

There is a large cactus in the middle of town, even though it's snowing and winter-time. Also the cactus has a chef's hat. What do you do?

The Wizard, a nature-attuned magical hermit. When not in his tower, he spends most of his time with the mystical side of things, communicating with forest spirits and mermaids, breaking up conflicts between the hidden nonhuman residents of the town, and so forth; highly interested in studying dreamscapes and dream energy.

He can brew potions that help connect and communicate with nature and its residents, make and break seals over dangerous locations, and conjure up magic-infused structures with the right resources, such as ones that allow the user to change their appearance—but only for those he deems worthwhile. That said, he's not a total misanthrope; he considers it his responsibility to address magical dangers to mundane people, and may not be opposed to setting up the occasional holiday maze if it pleases the fae... maybe he'll even start looking for an apprentice to pass down his skills?

Debbie-May, Debbie-Lou, and Debbie-Lee. From 101 Dalmation Street, these three Dalmation pups will be taken by an NPC farmer but still can be found around town. Very energetic, will come running if they hear something like "dinner" or "ball" or "who wants a group hug?" Used to life in late 2010's suburbs and may visit the markets every so often... And since they are also used to living in a big household they aren't seen apart from each other too often.

With them comes a phenomenon called the "World Wide Woof." It's a way to relay information for dogs in their world through coordinated barking and howling. Though the "signal" is capable of being intercepted when the message is first sent out, it makes for a great distress signal.

Ivan the Bat. Ivan the Bat is the new town gossip, spilling beans on the town going-ons and any rumors that might be flying around. In addition, he is a skilled magician who can do any parlor trick you can imagine. There is a good chance that he might put up magic shows every weekend and on town festivals whenever he is not busy bringing in fresh town gossip.

Katheryne from Genshin Impact. Katheryne is the receptionist at the central hub who provides guidance and information for the town's quest board. Any quests you'd like to put up, as well as any further details about the quests and rewards that come from it are all handled by her.












We incorporate fairy tales and other stories into our events, so here is just a fun reference list to see what we've used. For continuity's sake, we've included all events even if they weren't related to stories.

September 2021: [Event] It's a small group, but the tapirs and the fae throw a giant festival like part to welcome the new dreamers into the world. The Chinese Zodiac is featured with everyone tagged by a special sticker that grants them characteristics of the zodiac animal.
« Event »



October 2021: [Dreamscape] A Tim Burton mash-up of Halloween Town from Nightmare Before Christmas and the Underworld from Corpse Bride. Everyone was changed into some sort of Halloween themed costume. At first it was a fun Halloween festival, but then suddenly a giant chunk of the landscape was bitten out and the Story Eater's minions and noctaere flooded in. This event introduced the Story Eater, the Mutton Man, and Baba Yaga.
« Mod Notes | Event Part 1 | Event Part 2 | Rewards »



December 2021: [Dreamscape] Featuring Whoville from How the Grinch Stole Christmas as well as Santa's Toy Factory. Everyone was changed into Christmas themed outfit: Santa, Christmas elf, and Reindeer. The main goal was to fix up Whoville and the Toy Factory that had been plundered and damaged by the Grinch to help save Christmas.
« Mod Notes | Event | Rewards »



January 2022: [Event] A giant, fiery owl descended on the town because some snoyotes stole a lot of owl eggs and it wants to get them back. Everyone is able to deal with the snoyotes and return the eggs. This has allowed the owls to become an ally. Santa was also there to help interpret the owl. A nightmare blizzard also passed through and the moon disappeared. It is later determined the Story Eater was hiding in the moon and had absorbed it before leaving the world entirely.
« Mod Notes | Event | Rewards »



February 2022: [Dreamscape] A mash-up between Shakespeare's Romeo and Juliet and the Danish tale, "King Lindworm." Along with the two feuding families, Romeo is cursed to turn into a Lindworm and it is up to Juliet to try and cure him. However, like the original play, it ends in their tragic deaths. Everyone is dressed to fit the part, each cast to one of the two families with a small number of individuals set to play Romeo and Juliet as well as a few other supporting roles.
« Mod Notes 1 | Mod Notes 2 | Event | Rewards »



March 2022: [Event] A bunch of leprechaun came through Reverein, affecting everyone's luck and a certain group trying to find their pot of gold and treasures. A bank was later installed.
« Mod Notes | Event | Rewards »



April 2022: [Event] Reverein transformed into Verens from [community profile] empatheias and celebrated its famed Flower Festival. After everything changed back, the Tree of Stories and Dream Observatory was left behind.
« Mod Notes | Event | Rewards »



May 2022: [Event] Inside the Tree of Stories was a pair of eggs that eventually hatched into two winged kirins named Perlios and Elimei.
« Mod Notes | Event »



June 2022: [Event] Elimei was kidnapped by the Mutton Man from Halloween and taken to a moonscape. Using the Dream Observatory, everyone is able to go through a gateway that connected to the moonscape that was protected by moon wolves but currently facing corruption from the Story Eater's new hypbrid noctaere minions called noctasers. Two teams were formed to 1) stop the Mutton Man and the Bear, and 2) find and save Elimei. Although it was a unique moon setting, two stories were featured: "The Buried Moon" and the Bamboo Cutter. Upon successfully completing both objectives two moons appeared in Songerein's sky as well as an Ocean thanks to the Sandman.
« Mod Notes | Event | New Moons | Rewards»



July 2022: [Event] The Sandman flew through Songerein and rewarded everyone with a giant expansion of the Wildlands and an ocean. So of course everyone threw a giant party there in celebration.
« Mod Notes | Event »



August 2022: [Event] A giant book appeared over Reverein, its open pages creating a large tornado that sucked everyone in and dropping them into the Emerald City in the The Wizard of Oz. Everyone is dressed and cast as one of the following roles: Dorothy, Toto, the Tinman, the Cowardly Lion, Scarecrow. Princess Ozma is nowhere to be found and the Wizard of Oz has returned only to team up with the Wicked Witch and is wreaking havoc. After helping the citizens and dealing with the Wizard, it turns out the Story Eater had corrupted Ozma, and the power of positive dreams helps return her to normal.
« Mod Notes | Event | Rewards »



September 2022: [Event] It's Song's one year anniversary, and to celebrate a Dream Faire similar to a Renaissance Faire is held. It's a fun celebration...until dragons suddenly invade, attacking everyone. Those leprechauns from before had stolen their treasure and their dragon eggs were also missing. Those who had "prince" or "princess" costumes on, or those a dragon took a liking to, were kidnapped and taken to the floating island where the dragons lived. Everyone had to not only stop the dragons, but also save their friends. Fortunately it ended on a positive note and the dragons reconciled by opening their island and hot springs resort to the public.
« Mod Notes | Event: Festival | Event: Dragons | Rewards | Mod Notes: Dragon Island »



October 2022: [Event] A Haunted Halloween Carnival appears outside of Reverein, and everyone is invited to enter and enjoy the attractions. Of course there is some suspicion as it is run by the Nightmare Troupe, but they prove friendly and non-threatening. Santa and the tapirs also show up to confirm they can be trusted, and an opportunity to speak with them and The Master of the troupe was given. In fact, the carnival holds items needed to create something that will help deal with the Story Eater. After the end of October, the carnival disappears and leaves behind a smaller, non-haunted version behind. William Shakespeare and Edgar Allen Poe also reveal their involvement in constructing the book that will contain the Story Eater.
« Mod Notes | Event | Rewards | NPC Q&A »



November 2022: [Event] HOT SPRINGS ARE OPEN!
« Mod Notes | Event »



December 2022: [Event] A giant mash-up of The Polar Express, A Christmas Carol, Hansel and Gretel, The Gingerbread Man, and Candyland, with most of the "plot" featuring Hansel and Gretel. Right after Christmas, due to a curse from the witch, the entire town turned into a miniature gingerbread candy town. Everyone was transformed into one of the following: gingerbread person, nutcracker, or wooden diorama figures. In order to break the curse, everyone had to 1) find musical dream notes that would help ring the bell and 2) defeat the witch. Everyone is successful and the town returned to normal.
« Mod Notes | Event | Rewards »



January 2023: [Dreamscape] William Shakespeare and Edgar Allen Poe are almost finished with the book, but they need help. Certain stories are corrupted by the Story Eater, and fixing them will increase the book's power so that it's strong enough to contain it. The featured stories were Humpty Dumpty, The Three Little Pigs, and Goldilocks and the Three Bears.
« Mod Notes | Event | Rewards »



This section is just a fun reference for something that happened in an event. These stories can be randomly found in the library or in bookstores. In general, stories based off canon worlds or other loosely referenced things can be found and used for players.

During the Flower Festival, there was a special attraction where characters could enter books and create their own adventure story. Upon completion, those books were published and stuck on the tree, but after the dreamshift ended, those books were published to be shared all over town. Although the characters are not directly stated to be involved in the story, some character names might look a little familiar... Here are a few.

Beashrek. Princess Eustona is faced with a horrible fate to be locked up in an imposing tower guarded by a fearsome dragon, until he's rescued by the unorthodox Beashrek, a rough-around-the-edges knight who seems to have little care or interest in niceties. Will Princess Eustona be able to melt the ice encasing Beashrek's heart before he's returned to his rightful throne, or will Beashrek's ineptitude for amicability leave the fair princess to ditching her along the way? (Cast: Beatrix as Beashrek and Eustace as Princess Eustona)

The Wizard and The Noblewoman. It's the story of a spoiled noblewoman who is always untruthful and a powerful sorcerer who threatens the kingdom (supposedly). She is captured by said wizard and offered freedom in return for telling the truth - a clever trick, which ultimately leads to her revealing that the true villain (gasp!) is her father who plans to take over the kingdom. Can the kingdom be saved? Will romance blossom between the two leads? And what of the magical crystal she keeps in her pocket which has the ability to exponentially enhance one's magickal power? (Cast: Hythlodaeus as Evil Wizard, Emet-Selch as Noblewoman)

Written in the Stars. During a ball held to broker peace between warring kingdoms, Prince Tifan and Princess Dohalia find themselves with only one another to rely on when the prince is falsely accused of trying to kill Dohalia's mother. Together, they must escape and find out who has framed Prince Tifan if they are ever to achieve peace between their two lands— and perhaps learn something more about themselves along the way. (Cast: Dohalim il Qaras as the Princess and Tifa Lockhart as the Prince)

An Enemy's Seductive Touch. Prince Victor and Princess Amelia from opposing kingdoms must set aside their hostile differences and work together to destroy an ancient dragon that has appeared in their homelands. However, as they journey to find a way to defeat the beast, they learn more about each other... And their bodies. Comes with an "R19 Erotica" warning. (Cast: Eustace as Victor and Tifa Lockhart as Amelia)












This is the list of all NPC run businesses that have been submitted or named in the game. This is not an exhaustive list, i.e., even if we only list one clothing boutique, there are many more available. These lists can be used by players for their own purpose. Feel free to submit any. (These businesses also appear in their respective area sections.)


PLAZA
Dreambucks. A totally and original unique cafe that serves tea and other tasty treats, but it's magical tea that can't be found anywhere else. Run by special tea fairies, the teas are themed after weathers and seasons and will influence the drinker's emotions and dreams to a minor degree. The menus change out every month. (samples of general style and aesthetic of the teas and potential other goods: cafe; 1; 2; 3; 4; 5)

Reverein Communal Clinic. A clinic originally set up by Jude Mathis and Yujin Mikostoba that's now officially open to the public. It's at the north of town plaza between the residential and market district, close to the riverside. The second floor will be dedicated to research into plants and development of medicine in relation to it. Will probably start providing first aid kits good to travel with down the road, other additions may come depending on IC developments.


MARKETS
Witch's Brew. An apothecary called "Witch's Brew" and is staffed by a mix of fae and townspeople to create special herbal remedies and potions that will cure most minor ailments, hexes, and curses. They will endeavor to create medicines for more severe problems and potentially help create a proper full blown clinic. Located in Holiday Haven.

Holiday Stores. Along Holiday Haven are various holiday themed stores that sell seasonal themed items all year long, with some more bustling during their appropriate holiday. There's a special candy, Soul Candy, which appeared in the Cirque du Soulei. Eating it will change the individual to their dreamwalking form and they can have a "ghostly" experience for up to ten minutes. Mostly for pranks and fun, just be careful not to fly away! Better to have someone to help tether to just in case. A few more stores have also opened including Halloween themed cafes and restaurants.

The Cabaret Rêves Célestes. NPC run by Estelle from Overwatch. It brings a little more music and entertainment to the place. A nice cabaret, a special little piece of Paris, to enjoy a drink and a little food and just enjoy the music in the air. Estelle herself is also a peek at a machine that not only thinks for herself, but dreams; an Omnic that dreams of doing something she enjoys for a much wider audience. Characters can even perform here themselves at night, work in the kitchen, or bus tables. Serve drinks at a bar, too. Cute date spot? Cute date spot.

Hat Maker. NPC run; from American McGee's Alice. An enthusiastic man that comes off larger than life when it comes to the pursuits of good tea, proper hat wear in normal and odd design, and innovation. An inventor whose creations are steampunk in nature, and whimsical and a little on the horrifying side in appearance. Striving to push society forwards in some way, and make life a little easier here and there. He also enjoys hauling people in for tea and has a lot of oddities and chemicals around the shop for both creations of various machines and hats. A very eccentric individual who will pull in people randomly for tea and will bodily throw people out of his shop if they cause a ruckus.

Madame Blackbird. NPC run. From Identity V. Base off Lady Nightingale, she runs an odd boutique mainly selling clothing, furniture, and music boxes. She seems to have an interest in telling stories with her costumes, considering she sometimes sells themed sets. Perhaps she may even have an outfit that seems to have been tailored to you... Or a warped reflection of your desires, if you look at it that way. She can also transform.

Moonglow Fantasies. NPC run. From Legend of Zelda: Breath of the Wild, it is a luxury goods store specializing in jewelry, cosmetics, and cosmetology. It is run by two surprisingly tall and impressively muscular women, Azasha and Makkara. Makkara is a skilled jewelry and precious metal craftswoman who loves to give beauty advice or makeovers, while Azasha crafts cosmetics, runs the storefront, and chats up customers.

Farmer's Market. Where most of the merchant stalls for general groceries can be bought. All fresh and while there are some staple sellers, some fae from the Wildlands only come in every once in a while.

Butcher's Block. Where many butchers gather to sell fresh meat. Other butchers and sellers can be found around the Markets and elsewhere.

  • Mutton Sellers. NPC run. From Tales of Xillia. There are some mutton loving butchers who will be selling mutton with great gusto (MUTTON FRESH MUTTON).


Dogsledding Outpost. A dog sledding outpost has appeared on the southern side of town, fully furnished with several sleds and dogs. Manning it is a grizzled looking man, but he's friendly and will assist anyone who wants to use the sleds. They can still operate even when it's not snowing, and the dog sleds will leave a trail of snow in their wake when running across the ground.

Porcelain Town. The name is a bit of a misnomer as it's really just a store in the southern Markets. Made completely out of porcelain and run by individuals also made of porcelain, their main product is—radishes. No, it's porcelain. From fine dinner plates to vases to figurines to other decorative items. And eventually they wish to be able to install porcelain sinks and other fixtures. They also have lunchpail trees growing just behind the store that those needing a quick snack are free to take. Just be careful around the store—things are very fragile. Fortunately if any of the porcelain residents break, they can be repaired with dreamotion.

Sweetsville. The buildings are made of gingerbread and parts of the streets and furnishings into candy. These are fortunately reinforced so they won't break easily, but critters and bugs may still try to take a bite. And, fortunately, no one turns into gingerbread when in this section. This area is and will be primarily filled with bakeries, patisseries, confectioneries, and other businesses that just want to have that sweet, dessert theme to their goods. The fashion boutiques here will be…interesting.

All You Can Sweets. What will soon become known as the premiere one stop shop for all baked goods, pastries, and candies. It's a large, three story building with each floor focused on each type of dessert. They offer free samples and will trade their products either with service at the store, supply certain types of dreamotion, or bringing in ingredients from the Candy Forest. They will also take any special orders as long as ingredients are provided.

Bank of Leprechaun. Established in May, 2022, this bank is run by a group of leprechauns who will exchange gold coins with other goods and notes of service that they will exchange with those who turn in gold coins. They also offer security deposit boxes that anyone can use. A special key attuned to the owner will be given. As of September, 2022 the bank has been destroyed by dragons and shows no signs of returning.



This is the list of all player run businesses. If a player or character that runs a business drops, then it will either be taken over by another player/character, or be moved over to the NPC side.

RESIDENTIAL
The Wild Harvest. A small pub opened by Kazuma Asogi. Serves various western and eastern style earth-based street food dishes. A special menu is rotated every month.

School Room. Mei is in the process of getting a school set up! So far a room in the library has been offered, and other characters have offered their talents for teachers. Mammon has also gathered desks to supply the room.

Madrigal Blooms. A flower shop located at the Residential District at the ground floor of Isabela Madrigal’s tree house. This place usually sells flowers and potted plants grown seasonally, herbs, spices, floral and non floral arrangements, interesting rare plant life, and gardening tools. The look of the shop leans towards rustic industrial with a mix of steel, wood, exposed brick, and greenery. There is also an area where plants can be dried and a backyard garden where Isabela grows most of the plants. There is also a capybara mascot who usually hangs out at the outdoor display who may or may not eat the flowers.

Ralsei's clothes shop. Ralsei has opened up a clothes shop at the bottom floor of his home! He takes requests, and doesn't... actually remember to charge money very often.


PLAZA
The Lady of Bliss. It's a bakery and bistro ran by Madhuri with a shifting menu every month to cover as many worlds' cuisines as possible, all while imparting feel-good dreamotion into the ingredients. Come to the Lady for a pick-me-up after a bad dream or a rough date!


RIVERSIDE
Phantom's Music Studio. An unnamed music studio on Theater Row that doubles as a music school for anyone wishing to learn an instrument or how to sing. After Phantom took over as the manager, the NPCs have started to refer to it as 'Phantom's Music Studio'. The building is staffed by some speaking animals who are able to play instruments with their paws and tails. There is no learning fee, they only ask that you attend lessons on time and remember to spread the joy of music to others with what you have learned. More info here!

Songerein Wikki Archives. The Songerein Wikki Archives, located near the river on the way to the Tree of Stories. This serves as a place of nonfiction and factual information on Songerein, where people can submit their own articles and also browse/borrow articles already submitted. The small stone building has large windows and skylights, fitted with bookshelves and furnished with tables and other comfy chairs where people can read, write, and study all they like. Trahearne has recruited some native Tyrian NPCs to run the place while he's not around.


MARKETS
At Day's End. A joint venture between Diluc Ragnvindr and Barok van Zieks, At Day's End is a bar and winery located in the heart of the market district. Small but not crowded, the owners encourage a relaxed atmosphere welcoming to both connoisseurs and workers seeking a refreshing drink. Serves a small variety of high-quality wines, ciders and nonalcoholic juices, with more to come. Full bottles are also available for trade, and many of the vintages available have dramatic names such as Midnight Harvest and Darkened Sea. Though there are no food offerings, patrons are welcome to bring their own snacks and meals—just clean up after yourselves. Or else.

Smithy Ally. Where many seasoned smithies have set up shop. They range from melee to magic, offensive and defensive. Most will charge the necessary materials and additional "fetch" jobs for their services. Surrounding stories will also sell goods and accessories suitable for weapons.

The Smithy. Initially opened by Somnus and Alphen last year, this building can be found within the town, and it is nearly always open (thanks to, of course, its owner not needing sleep). It is divided into two parts: the shop in the front, and the workshop in the back.

Armor and weapons of almost any sort are on display, probably indicative of the elective expertise of weapons by the owner. Some fine metal and glass works, as well as accessories and jewelry, are also on display in this shoppe. Some might even be enchanted with healing properties (in the near future)!

Additionally, the smithy contains all anyone needs to craft, refine, or repair their blades and armor, as well as rare gems and precious metals that might give their project a finishing touch! The anvils are open to anyone to use, so long as they're put back neatly. Characters can bring in their own material or purchase/trade for what is available in the store.

Any minor purchases/interactions can be handwaved, but for bigger/more elaborate commissions, please send a PM! Characters are also free to use the forge as needed.



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3RD ANNIVERSARY
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🎉 Finale
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Game Closes
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